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Lord Of The Rings: Conquest

The Lord of the Rings: Conquest is an action game developed by Pandemic Studios and published by Electronic Arts. It is based on The Lord of the Rings film trilogy, and borrows many gameplay mechanics from Pandemic's Star Wars: Battlefront games. The game allows the player to play as both the forces of good and evil, but unlike The Lord of the Rings: The Battle for Middle-earth, the latter option is based around Sauron stopping the One Ring from being destroyed and using it to regain his lost power. On December 23, 2008, the PlayStation 3 demo was made available on the PlayStation Network while the Xbox 360 demo was released January 2, 2009.

Pandemic was aided by Weta Digital in developing the game. They provided many of their digital models, including the fell beasts. Pandemic also used elements that were cut from the films, and have taken inspiration from J. R. R. Tolkien's original fantasy novel, such as a level based loosely around Balin's conquest of Moria, in which Gimli attempts to retake the dwarven city from the orcs. Some inspiration was less direct: the armies of Rohan and Gondor decide not to attack Minas Morgul in the novel, but a level in the game is based on what might possibly have happened if they had. The game uses Howard Shore's score to the films as its soundtrack.

On March 16th 2010, the online multiplayer modes of The Lord of the Rings: Conquest were shut down for PC, PlayStation 3 and Xbox 360

Gameplay

In the "War of the Ring" campaign, containing eight levels, the player loosely follows the major battles of the films with some additions such as Moria and Minas Morgul. In the "Rise of Sauron" campaign, the player controls the forces of Sauron in a reworking of the storyline set over seven levels.[8] In this alternative sequence of events, Frodo Baggins was corrupted by and failed to destroy the One Ring before being killed by the resurrected Witch-king, leading to Sauron subsequently conquering Middle-earth.[1] Both campaigns are narrated by Hugo Weaving, who played Elrond in Peter Jackson's film trilogy.

The game uses a class-based character system, similar to the system found in the game Team Fortress. There are four playable classes, barring heroes:

  • Warrior: A melee combat unit which uses swordsmanship. Unlike the other classes, whose special attacks recharge over time, warriors can only gain strength by defeating enemies, which allows them to unleash more powerful attacks with a flaming sword, such as spinning to hit every adjacent enemy. They are the only class that can block or perform counterattacks with special moves. The warrior also has a throwing axe as a secondary, medium ranged weapon.
  • Archer: A long ranged unit with a bow and arrow that plays like a third-person shooter. Different types of arrows can be equipped: fire arrows, which can knock down enemies and deal explosive damage; poison arrows, which slow enemies down and do damage over time, and the ability to fire a volley of three normal arrows at multiple enemies at once. They also have a kick for use in close-quarters, which knocks back the enemy. They can also hit stealthed Scouts with the multiple arrow skill. A headshot will allow the archer to kill most enemies in a single hit.[8]
  • Scout: A master in the art of moving unseen. The scout’s primary weapons are two daggers, and he has the ability to become temporarily invisible and assassinate units instantly from behind with a sneak attack. As a secondary attack, he carries satchel bombsfilled with blasting powder as a ranged attack. The scout can also block melee attacks.
  • Mage: A mage's primary attack is a bolt of lightning, which can be charged up for a more powerful attack that can also damage other enemies in close proximity to the target. He also wields a “firewall” attack, which creates an expanding circle of flames that will heavily damage if not kill enemies who are within the circle. For close range attacks, they have a shockwave attack, which knocks enemies back and allows the mage to finish them off with his staff. Mages can also heal allies. For defensive purposes, a mage can create a magical shield around himself to protect anyone inside from ranged attacks of any sort, provided the attacker is outside of the shield, which allows people to walk through. While the shield ability is active, the mage is unable to do anything else and is therefore highly vulnerable to melee attacks.

The player can occasionally gain the opportunity to play as a Troll or an Ent, which are also used by non-player characters and, while far stronger than any normal class, are vulnerable to instantaneous kills by Warriors and Scouts through the use of Quick Time Events. Any class can ride a mount, horses for the Men of the West and wargs and Oliphaunts for Sauron andSaruman’s forces). Mounts are useful for quickly traversing large areas, but are highly vulnerable and a single hit against one will result in the player being knocked off. The player wields asword when mounted, regardless of their class, and is only allowed to use basic attacks. Mounts also have the power to trample enemies when riding at top speed.

In the Nintendo DS version, gameplay features are greatly reduced. The Scout class is unavailable and mounts are non-existent. In addition, the playing perspective is isometric and only 6 maps were shipped with the game. All classes start out relatively weak, but fallen enemies will drop orbs that allow the player to power-up their current character’s attack power and speed, resetting after the player respawns. After a level is over, a post-game statistics screen will appear to show the player’s performance and to award them in-game achievements for their accomplishments (not allowing allies to die, for instance)


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