
World of Warcraft
World of Warcraft, often referred to as WoW, is a massively multiplayer online role-playing game (MMORPG) by Blizzard Entertainment, a subsidiary of Vivendi SA. It is the fourth released game set in the fantasy Warcraft universe, which was first introduced by Warcraft: Orcs & Humans in 1994. World of Warcraft takes place within the Warcraft world of Azeroth, approximately four years after the events at the conclusion of Blizzard's previous Warcraft release, Warcraft III: The Frozen Throne. Blizzard Entertainment announced World of Warcrafton September 2, 2001. The game was released on November 23, 2004, on the 10th anniversary of the Warcraft franchise.
The first expansion set of the game, The Burning Crusade, was released on January 16, 2007. The second expansion set, Wrath of the Lich King, was released on November 13, 2008. The third expansion set, Cataclysm, was announced at BlizzCon 2009.
With more than 11.5 million monthly subscriptions in December 2008, World of Warcraft is currently the world's most-subscribed MMORPG,] and holds the Guinness World Record for the most popular MMORPG by subscribers. In April 2008, World of Warcraft was estimated to hold 62 percent of the MMORPG subscription market.
Starting a character or a play session
As with other MMORPGs, players control a character avatar within a game world in third- or first-person view, exploring the landscape, fighting various monsters, completing quests, and interacting with non-player characters (NPCs) or other players. Also similar to other MMORPGs, World of Warcraft requires the player to pay for a subscription, either by buying prepaid game cards for a selected amount of playing time, or by using a credit or debit card to pay on a regular basis.
To enter the game, the player must select a realm—sometimes referred to as a server. Each realm acts as an individual copy of the game world, and falls into one of four categories. Realms are either player versus player (PvP), where open combat among players is more common, or player versus environment (PvE), where the gameplay is more focused on defeating monsters and completing quests. Roleplay(RP) and roleplay-PvP (RP-PVP) variants of both primary realm types are also available. Realms are also categorized by language, with in-game support in the language available.[22] Players can make new characters on all realms, and it is also possible to move already established characters between realms for a fee.
To create a new character, in keeping with the storyline of previous Warcraft series games, players must choose between the opposing factions of Alliance or Horde. Characters from the opposing factions can perform rudimentary communication, but only members of the same faction can speak, email, group, and share guilds. The player selects the new character's race, such as Orcs or Trolls for the Horde or Humans or Dwarves for the Alliance. Players must also select the class for the character, with choices such as mages, warriors and priests available. All classes, except for special "Hero classes", are limited to particular races.
Ongoing gameplay
As characters become more developed, they gain various talents and skills, requiring the player to further define the abilities of that character. Professions such as tailoring, blacksmithing, and mining can be learned. The three secondary skills, cooking, fishing, and first-aid, can also be learned by characters. Characters may also form and join guilds, allowing characters in the same guild unified communications, a shared guild name and possibly identity, and guild bank and dues.
Much of World of Warcraft play involves "questing". These quests, also called "tasks" or "missions", are usually available from NPCs.Quests usually reward the player with some combination of experience points, items, and in-game money. Quests also allow characters to gain access to new skills and abilities, and explore new areas. It is also through quests that much of the game's story is told, both through the quest's text and through scripted NPC actions. Quests are linked by a common theme, with each consecutive quest triggered by the completion of the previous, forming a quest chain. Quests commonly involve killing a number of creatures, gathering a certain number of resources, finding a difficult to locate object, speaking to various NPCs, visiting specific locations, interacting with objects in the world, or delivering an item from one place to another.
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