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Dungeon Siege: Ultima V

Ultima V: Lazarus is a fanmade remake of Ultima V. The game uses Gas Powered Games' Dungeon Siege engine, and that game is required to play the remake. It is an attempt to reconstruct the original title, including an elaborated plot, strategy elements and updated conversational mechanisms to resemble modern game dialog systems.


The developers of Ultima V: Lazarus are known as Team Lazarus. This group is composed of volunteer writers, musicians, artists, and programmers from America, Australia, Austria, England, Finland, Germany, Japan, Norway, and Slovenia. Several members of Team Lazarus are professional game designers and many of the developers are also members of UDIC, the Ultima Dragons Internet Chapter.

The director of Ultima V: Lazarus is Ian Frazier, a game designer currently working at Big Huge Games. As a tribute to his efforts, Ultimafans bought for him a crossbow made by David R. Watson, the real world inspiration for the recurring Ultima character Iolo.

Lazarus was nearly six years in the making, and the final version of the game for PC, 1.20, was released on April 1, 2006. The Mac version was released on 13 April, 2006. The French localised version of Ultima V: Lazarus was released on September 21, 2006. A German version was released on December 23, 2007.

Differences from the original

The original Ultima V game was a stand-alone game for the Apple II, DOS, Atari ST, NES, Amiga & Commodore 64 platforms. Ultima V: Lazarus is a modification to video game Dungeon Siege.

The original game featured a tile-based 2D world to explore, whereas the world of Britannia in Lazarus was entirely re-constructed in 3D. Several spells from the original could not be supported by the new game engine; Among them were "Des Por", which caused the party to move to the next lower level of a dungeon, and "Uus Por", which caused movement to the next higher level. The "In Por" (Blink) spell was removed from the final patch due to a bug referred to as "Blink Blindness", although a patch to reactivate the spell is featured on the website as an unsupported download. Many objects from the original Ultima V which could be moved, such as chests, barrels, and mirrors, are immovable in Lazarus. Naval combat is also different, as the few NPC ships are immobile, and cannons are absent.

The Ultima V: Lazarus community has also produced several mods, including different fonts and graphical mods as well as more complex hacks, and even unofficial patches. To date, there are over twenty different mods for Ultima V: Lazarus.

The developers re-wrote much of the dialog in the game, adding many more quests and choices than were available in the original game. Much of the dialog was enhanced to discuss the philosophy of the virtues system in more detail and giving greater depth to the personalities encountered.


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