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Diablo II

Diablo II is a dark fantasy-themed action role-playing game, with elements of the hack and slash and "dungeon roaming" genres. It was released for Windows and Mac OS in 2000 by Blizzard Entertainment, and was developed by Blizzard North. It is the sequel to the 1996 hit PC game, Diablo.

Diablo II was one of the most popular games of 2000.Major factors that contributed to Diablo II's success include its addictive gameplay and access to the free online play service, Battle.net.

The game was conceptualized and designed by David Brevik and Erich Schaefer, whom with Max Schaefer acted as Project Leads on the game. The main production roles were handled by Matthew Householder and Bill Roper.

An expansion to Diablo II, Diablo II: Lord of Destruction, was released in 2001, and is currently at version 1.13c. A sequel, Diablo III, was announced in 2008, to be released in 2011 or later.


The storyline of Diablo II progresses through four acts, with each act following a predetermined path and list of quests. Some quests are optional. The player assumes the role of a hero from one of five different character classes. Players fight monsters through wilderness areas and dungeons in order to level-up their character and gain better items. Combat is in real-time, and shown from an isometric viewpoint. Players also have the option of hiring one of several computer-controlled mercenaries, or hirelings, that follow the player and attack nearby enemies. A powerful boss monster awaits the player at the end of each act. Item drops, monster attributes, and most dungeon layouts are randomly-generated by Diablo II.

In addition to the four acts, there are three sequential difficulty levels: Normal, Nightmare, and Hell. On higher difficulties, monsters are stronger, experience is penalized on dying, and the player's resistances are handicapped. A character retains all abilities and items between difficulties, and may return to a lower difficulty at any time.

Players can also create a hardcore character. In softcore, the player can resurrect their character if killed and resume playing, while a hardcore character has only one life. If killed, the character is permanently dead and unplayable, and all items and equipment on that character will be lost unless another friendly character has the "loot" icon checked.


Character classes

Diablo II allows the player to choose between five different character classes: Amazon, Necromancer, Barbarian, Sorceress, and Paladin. Each character has different strengths and weaknesses and sets of skills to choose from, as well as varying beginning attributes.

The five character classes in Diablo II as seen during the opening selection animation. From left to right: the Amazon, Necromancer, Barbarian, Sorceress, and Paladin.
  • The Amazon hails from the islands of the Twin Seas, near the border of the Great Ocean. The class is based on the Amazons of Greek mythology. She is similar to the Rogue of Diablo: both primarily use bows, and both make equal use of strength and magic. The Amazon can also use javelins and spears. Many of her passive skills are defensive in nature, especially Dodge, Avoid, and Evade. The Amazon is voiced by Jessica Straus.[6]
  • The Necromancer is a versatile death-themed spell caster. Necromancers are the priests of the Cult of Rathma from the Eastern jungles. His Summoning skills allow him raise skeletons, create golems, and resurrect dead monsters to fight alongside him. The Necromancer possesses powerful poison spells, which rapidly drain life from afflicted monsters. He also has "Bone" skills, which directly damage enemies, while bypassing most resistances. His Curses also afflict the enemy with debilitating status ailments, sowing confusion and chaos in their ranks. The Necromancer is voiced by Michael McConnohie.
  • The Barbarian is a powerful melee fighter from the steppes of Mount Arreat. He is an expert at frontline combat, able to absorb great punishment, and is the only class capable of dual-wielding weapons. His Combat Masteries allow him to specialize in different types of weapons, and also passively increase his resistance, speed, and defense. His Warcries dramatically increase the combat effectiveness of him and his party, as well as afflicting status ailments on enemies. He has a variety of Combat Skills at his command, most of which focus on delivering great force upon a single foe. The Barbarian is voiced by David Thomas.[6]
  • The Sorceress hails from a rebellious coven of female witches who have wrested the secrets of magic use from the male-dominated mage clans of the East. She can cast ice, lightning and fire spells. Nearly all of these skills are offensive in nature, besieging the enemy with elemental calamity. Her Cold Skills can freeze enemies solid and bypass resistances, but do less damage than lightning or fire. The Sorceress's Teleport spell allows her to instantly travel to a new destination, making her very difficult to hit. The strong point of the Sorceress is her damaging spells and casting speed; her weakness is her relatively low hit points and defense. The Sorceress is voiced by Liana Young.
  • The Paladin is a crusader from the Church of Zakarum, fighting for the glory of the Light. To reflect this, the zealous Paladin's combat skills range from fanatical attacks to heavenly thunderbolts. His skills are split into Combat Skills, Defensive Auras, and Offensive Auras. His auras have a range of abilities, such as increasing damage, or resisting magic attacks, or boosting defense. The Paladin's auras affect all party members, making him one of the best characters for multiplayer. The Paladin is highly proficient in the use of a shield, and is the only character that can use it as a weapon. The Paladin also has specialized skills for eliminating the undead.[10] The Paladin is voiced by Larry B. Scott.
  • In the expansion, the Druid and Assassin classes were released.


Multiplayer

Diablo II can be played multiplayer on a LAN or Battle.net. Unlike the original Diablo, Diablo II was made specifically with online gaming in mind.[11] Several spells (such as auras or war cries) multiply their effectiveness if they are cast within a party, and dungeons, although they still exist, were largely replaced by open spaces.

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