
Call Of Duty 5: World At War
Call of Duty: World at War is a first-person War video game developed by Treyarch and published by Activision for PC, PlayStation 3, Wii, and Xbox 360. It is generally considered to be the fifth mainstream game of the Call of Duty series and returns the setting to World War II, after the storyline of the previous title, Call of Duty 4: Modern Warfare was based in the present day. The game was released in North America on November 11, 2008 and in Europe on November 14, 2008. A Windows Mobile version was also made available by Glu Mobileand different storyline versions for the Nintendo DS and PlayStation 2 were also produced, but remain in the World War II setting. The game is based on an enhanced version of the Call of Duty 4 game engine developed by Infinity Ward with increased development on audio and visual effects.
The narrative for the Microsoft Windows, PlayStation 3, Wii, and Xbox 360 versions focuses on the Pacific and Eastern Front theatres of World War II, involving the United States, the Empire of Japan, the Soviet Union, and Nazi Germany. It is told from the perspectives ofMarine Raider Private Miller and Red Army soldier Private Dimitri Petrenko and is based on several historical battles. The multiplayercomponent of the game contains various game modes and a leveling system that allows the player to unlock additional weapons and rewards as they progress, similar to Call of Duty 4. The game also contains downloadable content called "map packs", which can be purchased online. A new feature to the series was the addition of a cooperative mode, which supports up to two players locally and four players online.
The game was the second best-selling game for November 2008 in the United States, selling over 1.41 million units. In the UK, it sold twice as many units as Call of Duty 4 in its first week after release, becoming the third fastest-selling video game. It received positive reviews, with praise for its portrayal of the gritty, dark side of war and multiple game modes. However, it was criticized for not building on the success ofCall of Duty 4: Modern Warfare. Call of Duty: World at War currently holds an 85% aggregate score on GameRankings and Metacritic.
Overview
Call of Duty: World at War, the fifth game of the Call of Duty series, features a more mature theme than previous installments in the series. The game is also open-ended, as there are multiple ways to complete objectives. The gameplay of World at War shares several features with previous iterations of the franchise. Once again, players fight alongside AI-controlled teammates. They help during the game's missions by providing cover fire, shooting down enemies, and clearing rooms for entry.
When playing Wii version of the game, instead of using a controller, as the Xbox 360 and the PlayStation 3 versions require, an optional gun-like expansion controller known as the Wii Zapper can be used. The Zapper, or Wii Remote and Nunchuk, can be used to aim at targets to fire at them and simulate marksmanship.
The game's return to World War II-era warfare reintroduces weapons and technology that have been seen in other games in the Call of Dutyfranchise, including the Thompson submachine gun, the Mosin-Nagant rifle, and the Panzerschreck anti-tank rocket launcher. The player gains access to these over the course of the game, but may only carry up to two weapons in addition to hand grenades. Weapons from fallen foes can be picked up to replace weapons in a player's arsenal. Players can also find weapons with additional attachments, including guns equipped with rifle grenades, telescopic sights, and bayonets.
A character can be positioned in one of three stances: standing, crouching, or prone; each affecting the character's rate of movement, accuracy, and stealth. Using cover helps the player avoid enemy fire or recover health after taking significant damage, as there are no armor or health powerups. When the character has taken damage, the edges of the screen glow red and the character's heartbeat increases. If the character stays out of fire, the character can recover. When the character is within the blast radius of a live grenade, a marker indicates the direction of the grenade, helping the player in deciding whether to flee or throw it back at the enemy.
The single player campaign includes thirteen hidden "death cards", denoted by playing cards attached to makeshift war graves. There is one in each level (barring those that take place in vehicles); collecting them unlocks cheats for Co-op mode, such as reduced enemy endurance and "paintball mode".
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